Course Description and Maps

OFFICIAL EVENT PROGRAM: The event program is essential reading for all event attendees and covers details like event schedule, course descriptions, car parking and more. Read it HERE.


Are you ready for an incredible journey…

Starting on the brilliant white sands at Hamelin Bay the course passes through an incredible array of spectacular landscapes, from towering karri trees to cliff top trails, past famed surf breaks and over iconic headlands, this is a course that has variety at its very heart. Do it solo, or in a relay team of 2-5 runners!

80KM TOTAL – Leg breakdown:

Its such an amazing event, fantastic atmosphere throughout the course and the finish line is electric. Unreal views over a tough and diverse course. It really is one of the best events in Australia – 2021 Competitor


Map Download – KML file for phone

CLICK the following links to download various types of the map file to import into your phone.

This links download a GPS file to your phone / computer that can be used to help navigate the course during training / racing. It can be used on your GPS watch or mapping app on your phone (CLICK HERE for instructions how to download this to your phone and use it on the free mapping app MapsMe – our recommended app!)

Course map PDF. CLICK HERE.

Spectator map PDF. CLICK HERE.


Leg 1: 11.5km Hamelin Bay to Boranup Campsite.

The Margaret River Ultra Marathon gets under way on the crisp white sands of Hamelin Bay with a terrific journey through laid out in front of you.

Starting at the southern end of this beautiful beach, runners soon leave the coast and head inland (and uphill!) on a scenic run through a little visited part of the region. Running through the heathland you will swap the sound of crashing waves on the off-shore reefs for the sound of bird song and rustling leaves in the karri forest of the South West. Leg one follows a range of 4wd tracks and single tracks with some quite tight semi technical running in spots.

The last part of the course goes across some private land so please respect the landowner and keep to the obvious track before dropping down a narrow single track into the checkpoint at Boranup Campsite.

  • Total course distance to the leg: 11.5km
  • Elevation gain / loss: 370m up / 190m down
  • Expected fastest leg time – team / solo: 50mins / 1hr
  • Cut off time: 10:00am

Leg 2: 18km Boranup Campsite to Contos Campground. Total: 28.5km

Setting off from the Boranup Campsite, the course takes runners on a journey through the world famous Boranup Forest with its towering Karri trees. The leg 2 course has been re-routed compared to previous years as a result of the fires and now follows more of the Cape to Cape track, west of Boranup Drive.

The sandy beaches and turquoise water of the coastline will seem a million miles away and won’t be seen at all on leg 2 as you weave through these mighty trees on a mixture of 4wd tracks. The burnt undergrowth is starting to reshoot and the tree canopy remains lush and green overhead, providing an interesting and varied run through the forest.

Leg 2 finishes with a 1km climb (that is two way with outgoing runners), you will soon enter the Checkpoint 2 at Contos Campground at the 28.5km mark.

After a 1km climb runners soon enter the Checkpoint 2 at Contos Campground at the 28.5km mark.

  • Total course distance to the leg: 29.5km
  • Elevation gain / loss: 350m up / 440m down
  • Expected fastest leg time – team / solo: 1hr20 / 1hr30
  • Cut off time: 1:00pm

Leg 3: 19.5km Contos Campground to Riflebutts Reserve, Gnarabup. Total: 48km

Leg 3 commences with a long, flowing downhill as you leave the hinterland and return to the coast at the spectacular Cape Freycinet for some incredible rock hopping on the ancient granite domes that make this headland so significant. Heading north from there we join the official Cape to Cape Track for one of the most popular (and most spectacular) sections above the Conto Cliffs, past Redgate and ultimately into civilization at Gnarabup.

This leg includes many kilometers of beautiful single track providing uninterrupted views out to sea, interspersed with sections of beach running down at water level leading into the Checkpoint 3 at the protected Riflebutts Reserve. The final 4+kms of beach runinng into Checkpoint 3 is challenging and tough and should not be under-estimated. Mental strength and preparedness is required here. This is potentially the hardest part of the course and requires a good dose of concrete pills!

  • Total course distance to the leg: 49km
  • Elevation gain / loss: 380m up / 485m down
  • Expected fastest leg time – team / solo: 2hrs / 2hr10
  • Cut off time: 5:30pm

Leg 4: 18.5km Riflebutts Reserve to Gracetown. Total: 67.5km

Continuing north from checkpoint 3 runners pass the Margaret River Mainbreat at Surfers Point before crossing the iconic Margaret River mouth on the beach. Leaving civilization behind once again runners traverse a more remote section of coast, past little visited beaches and coves and landmarks such as Cape Mentelle, Joeys Nose and Kilcarnup.

The course sticks to the Cape to Cape Track with some short sections of beach running and long sections of beautiful single track that ultimately leaves the coast for some challenging but enjoyable hinterland running before descending into the historic Ellensbrook Homestead. After leaving Ellensbrook the course continues along the coastline (but off the beach) along the Cape to Cape track that whilst you’re on single track it does still include a few sandy sections before entering the beautiful township of Gracetown and Checkpoint 4 at the 67km mark.

  • Total course distance to the leg: 67.5km
  • Elevation gain / loss: 280m up / 290m down
  • Expected fastest leg time – team / solo: 1hr50 / 2hrs
  • Cut off time: 9:50pm


Leg 5: 13.1km Gracetown to Howard Park Wines. Total: 80km

After leaving the checkpoint at Gracetown the trail cuts across North Point, providing some technical running over some rocky terrain for a ~2 kilometers before reverting back to softer going on some sandy single and 4WD tracks paralleling the coast.

With the new finish line at Howard Park, runners turn away from the Cape to Cape track earlier than previous years and cut across to Juniper Road and then through Private Property that provides some scenic (and sometimes sandy) running through WA bushland. Cross over Caves Road and the final stretch to the finish delivers fast running on flat 2WD dirt roads through lovely farming land that provide plenty of joy. Then its a final sprint through the vines to the celebratory finish line at Howard Park. Well done!

  • Total course distance to the leg: 80km
  • Elevation gain / loss: 250m up / 150m down
  • Expected fastest time – team / solo: 1hr 10min
  • Cut off time: 12:30am Sunday course closes

Elevation Profile

The entire 80km course includes approximately 1,730m of elevation gain and 1,675 of elevation loss (you finish at a higher elevation than you start).

Leg by leg statistics: 

Leg   Leg distance Elevation gain Elevation lossTotal dist at end Expected fastest teamExpected fastest soloCut off time for the leg
Leg 111.5km370m190m11.5km50mins1hr2hr10
Leg 218km350m440m29.5km1hr201hr303hr20
Leg 319.5km380m485m49km2hrs2hrs105hr
Leg 418km330m340m67km1hr502hrs4hr20
Leg 513.1km250m150m80km1hr1hr 10min2hr40


ITRA pts  /  UTMB qualifying race

The 80km Margaret River Ultra Marathon individual race is registered with the UTMB as an official qualifying race for the UTMB World Series with a value of 3 points. The Margaret River Ultra Marathon is awarded 3 ITRA points. For further information on UTMB click here.

Course Terrain and Textures

In the same way that the course passes through a range of landscapes, the terrain under foot also has plenty of variety with anything from hard pack dirt through to soft sand passing under your feet between the start and the finish. 

Being a coastal race, sand is an overriding trail feature common to all legs. In the most part the sand is quite runnable with beaches having a hard sand down near the water and the sandy trails having a firm base. Sure, the run-ability may decrease as your legs get more tired but team runners could expect to pretty much run the whole thing.

Some aspects of the trail could be described as moderately technical with roots and rocks to jump over meaning you have to watch your step, whilst other sections provide easier, faster running on solid surfaces with few technical features.

Listed below is a very brief summary of the terrain types found on each leg:

  • Leg 1: Good running on a firm base. Minimal sand or technical aspects. Quite a bit of uphill.
  • Leg 2: Great running on firm, hard packed trails. No sand or technical aspects. Undulating.
  • Leg 3: Varied running with all trail types. A lot of running on soft angled sand – on beaches and trails, as well as some technical aspects with rock hopping and some trail obstacles. You’ve been warned!
  • Leg 4: Good running with all trail types. Quite a bit of running on sand – mainly on trails which mostly have a firm base with some sand on top. Some lesser technical aspects and trail obstacles.
  • Cheeky Monkey Leg 5: Good running with all trail types. A bit of running on sand – mainly on trails which mostly have a firm base with some sand on top. Some hard pack dirt roads at the end. Some lesser technical aspects and over trail obstacles. Uphill at the end.


The course is more energy sapping than it looks on paper. The distances are not great and the elevation gain / loss are not huge, but with the varied trail type and amount of sand on some legs (notably leg 3) probably makes it a more demanding course that you might expect!

Team mate computations

The Margaret River Ultra Marathon can be completed by individual runners doing the whole thing or by relay teams of up to 5 doing one or more legs each. 

Because each leg is different, relay teams have the opportunity to gather team members of varying abilities who can still race together, eg. less capable runners can do the shorter legs and more capable runners can do the longer legs, or do more than 1 leg. We suggest gathering together the runners you want to team up with (regardless of ability) and then allocate legs depending on who wants to do what. 

If all team members are roughly equal then here are some ways the course can be split up:

  • 2 runners: Runner 1: Leg 1, 2 and 4 (47km) /  Runner 2: Leg 3 and 5 (33km)
  • 3 runners: Runner 1: Leg 1and 5 (24km)  /  Runner 2: Leg 3 (19)  /  Runner 3: Leg 2 and 4 (38km)
  • 4 runners: Runner 1: Leg 1and 4 (29km) /  Runner 2: Leg 2 (18km)  /  Runner 3: Leg 3 (19.5)  /  Runner 4: Leg 5 (13.5km)

There are many different ways to divide the legs between a team!